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Board Game Editorial Desk (Spiele-Redaktion)
Deutsch: README.md · English: README.en.md
AI assistance for board game magazine editorial teams — multi-user web application with a modular plugin architecture. A lean core with a plugin system, authentication/roles and migrations; fully implemented plugins: Audit Log, Notifications, New Releases (BGG sync), Dedup Checks, Planning List, Archive (12-month autopilot), Reminders, and Export (CSV/PDF).
Stack
- Backend: Python 3.11+, FastAPI, SQLAlchemy 2 (SQLite, Postgres-ready)
- Frontend: HTMX + Jinja2 + Tailwind (CDN) + Alpine.js — no build step
- Auth: signed session cookies, Argon2id password hashing
- Plugins: entry points (
importlib.metadata, groupspiele_redaktion.plugins) plus a localplugins/directory - Background jobs: APScheduler (BGG new-release sync)
- PDF export: WeasyPrint (system libraries: Pango/fontconfig)
- Dependencies/tests: uv + pytest
Setup
uv sync # venv + dependencies
uv run uvicorn main:app --reload # dev server on http://127.0.0.1:8000
An initial admin account is created automatically on first start:
| Username | Password | Role |
|---|---|---|
admin |
admin |
admin |
⚠️ For anything beyond local development, set
SPIELE_INITIAL_ADMIN_PASSWORDbefore starting and change the password after the first login.
Environment variables
| Variable | Default | Meaning |
|---|---|---|
SPIELE_DATABASE_URL |
sqlite:///./data/spiele-redaktion.db |
SQLAlchemy URL (Postgres: e.g. postgresql+psycopg://…) |
SPIELE_SESSION_SECRET |
dev value | Secret for signed session cookies |
SPIELE_SESSION_DAUER |
43200 |
Session duration in seconds (12 h) |
SPIELE_INITIAL_ADMIN_PASSWORD |
admin |
Password of the initial admin account |
SPIELE_PLUGINS_DIR |
<project>/plugins |
Path to the local plugin directory |
SPIELE_SMTP_HOST |
(empty) | SMTP server for the e-mail channel; empty = dev fallback (log only) |
SPIELE_SMTP_PORT |
587 |
SMTP port |
SPIELE_SMTP_BENUTZER |
(empty) | SMTP login (optional) |
SPIELE_SMTP_PASSWORT |
(empty) | SMTP password (optional) |
SPIELE_SMTP_ABSENDER |
username or spiele-redaktion@localhost |
From address |
SPIELE_SMTP_TLS |
starttls |
starttls, ssl or keine/none |
SPIELE_TELEGRAM_BOT_TOKEN |
(empty) | Bot token for the Telegram channel; empty = dev fallback (log only) |
SPIELE_BGG_SYNC_AKTIV |
1 |
New-releases background sync on (1) or off (0) |
SPIELE_BGG_SYNC_INTERVALL_STUNDEN |
24 |
BGG sync interval in hours (min. 1) |
SPIELE_BGG_SUCHBEGRIFFE |
brettspiel |
Comma-separated search terms for the recurring sync |
SPIELE_BGG_MAX_TREFFER_PRO_SUCHE |
25 |
Max. results per search term (protects BGG rate limits) |
SPIELE_BGG_TOKEN |
(empty) | API token for the BGG XML API2, sent as `Authorization: Bearer *** required since BGG introduced token auth (thread 3602374) — without a token the sync is skipped |
SPIELE_DEDUP_BGG_AKTIV |
1 |
BGG auxiliary data for dedup checks on (1) or off (0): alternate names and expansion relations |
SPIELE_ARCHIV_JOB_AKTIV |
1 |
Daily archiving job on (1) or off (0) |
SPIELE_ARCHIV_JOB_UHRZEIT |
03:00 |
Time of day for the daily archive run, format HH:MM |
SPIELE_ERINNERUNG_JOB_AKTIV |
1 |
Daily reminder check on (1) or off (0) |
SPIELE_ERINNERUNG_JOB_UHRZEIT |
08:00 |
Time of day for the daily reminder check |
Tests
uv run pytest
224 tests cover: plugin loader (all plugins incl. lifecycle hooks and entry point path), migration runtime incl. idempotency, login/logout, role access (admin/editor vs. reviewer), user management, the audit log plugin (logging, migration, filters, pagination, admin-only access), the new releases plugin (BGG parsing, expansion/prototype filters, rate limit & retry backoff against mocked HTTP responses — no real API calls —, update-instead-of-duplicate logic, UI search/filter/sort, role protection on the sync endpoint, scheduler lifecycle), dedup (title heuristics, fuzzy matching, all four checks with a fake BGG client, check log), planning (both entry paths, publisher selection dialog, per-role permissions), archive (12-month rule with a frozen clock incl. leap-year and timezone edge cases, restore incl. conflicts), reminders (issue CRUD, exact 28-day window, duplicate protection), and export (CSV content with semicolon/BOM/quoting, valid PDFs, role access; PDF tests skip cleanly if WeasyPrint system libraries are missing). Integration tests run the real plugins end to end (in-app message + audit row in the database).
Architecture
src/redaktionskern/ lean core — NO domain logic
├── app.py app factory: discovery → migrations → on_load → routes
├── config.py settings (environment variables)
├── db.py engine/session (SQLite ↔ Postgres portable)
├── migrationen.py migration runtime (schema_migrations table per plugin)
├── plugin_loader.py entry points + plugins/ directory, unique names
├── contracts.py plugin contract (BasePlugin, Migration, NavEntry, PluginContext)
└── auth/ login/logout, roles, user management
plugins/ one folder per feature, loaded by the plugin loader
├── audit-log/ FULLY IMPLEMENTED: model, migration, API, admin view
├── neuheiten/ FULLY IMPLEMENTED: BGG client, sync job, migration, UI
├── benachrichtigung/ FULLY IMPLEMENTED: e-mail/Telegram/in-app
├── dedup/ FULLY IMPLEMENTED: check_titel API, heuristics, log
├── planung/ FULLY IMPLEMENTED: planning list, moves, dialogs
├── archiv/ FULLY IMPLEMENTED: 12-month autopilot, job, UI
├── erinnerung/ FULLY IMPLEMENTED: issues, 4-week reminders, daily job
├── export/ FULLY IMPLEMENTED: CSV/PDF downloads, roles, audit
└── … each with __init__.py + templates/<name>/
The plugin contract
A plugin is a package folder under plugins/ whose __init__.py exposes a
module attribute plugin (an instance of a BasePlugin subclass).
Alternatively: an installed package with an entry point in the group
spiele_redaktion.plugins.
from fastapi import Depends, Request
from redaktionskern.auth.deps import require_user
from redaktionskern.contracts import BasePlugin, Migration, NavEntry
class MyPlugin(BasePlugin):
name = "myplugin" # unique, = folder name
title = "My Plugin" # display name
description = "What it does."
def migrations(self): # own schema migrations (optional)
return []
def navigation(self): # entries in the main navigation (optional)
return [NavEntry(label=self.title, url="/myplugin")]
def on_load(self, context): # lifecycle hook at startup
super().on_load(context) # context.engine/.session_factory/.templates/
# .settings/.registry (plugin registry for
# background jobs without a request)
def on_unload(self): # lifecycle hook at shutdown
super().on_unload()
plugin = MyPlugin()
The core provides each plugin with a shared Jinja environment via
context.templates (plugin templates extend base.html), plus the engine and
session factory. Migrations run transactionally and are recorded per plugin in
schema_migrations; the up functions receive a SQLAlchemy connection and can
branch on dialect differences.
The plugins
- audit-log — records who moved/created/changed what and when; public
log()/log_sync()API; admin view at/audit-logwith filters and pagination. - benachrichtigung (notifications) — adapter pattern with three channels:
e-mail (SMTP), Telegram (bot API), in-app inbox with unread counter.
Per-user channel preferences; public
send_notification(user, title, text, category)API that never raises. Unconfigured channels fall back to a dev-log adapter so nothing is lost in development. - neuheiten (new releases) — builds and maintains the new-releases list
from the BoardGameGeek XML API2: search + thing queries in batches,
rate-limited (min. 1 s between requests) with exponential backoff and
HTTP 202 queue handling. Expansions and prototypes are filtered out;
existing entries are updated by unique
bgg_idinstead of duplicated. Requires a BGG bearer token (SPIELE_BGG_TOKEN); without it the sync is skipped with a clear message. - dedup — four checks before any title enters the pipeline: (a) same game
published under different publishers → publisher selection conflict;
(b) same game under different titles → prefer the German version (heuristics
- BGG alternate names); (c) game or predecessor already reviewed (BGG
expansion relations + rapidfuzz fuzzy matching); (d) title already being
reviewed by another editor. Public
check_titel()API with structured results; every check is logged.
- BGG alternate names); (c) game or predecessor already reviewed (BGG
expansion relations + rapidfuzz fuzzy matching); (d) title already being
reviewed by another editor. Public
- planung (planning) — reviewers pick titles from the new-releases list ("→ move to planning") or add them manually; both paths run through the dedup checks. On a hit, the entering reviewer is notified and an audit log entry written. Reviewers may only edit their own entries.
- archiv (archive) — titles older than 12 months are moved automatically into archive tables (backup-copy principle: everything is preserved, restorable). Daily APScheduler job, admin view with search/filters and restore including conflict handling.
- erinnerung (reminders) — configurable issue deadlines; four weeks before press date, every reviewer with open (or no) planning entries receives a reminder through their preferred channels. Exactly once per issue and user (unique constraint), audited, daily job plus manual "check now" button.
- export — all lists (new releases, planning, archive) as CSV (semicolon-separated, UTF-8 BOM — Excel-friendly) and PDF (WeasyPrint, repeated table headers, page numbers). Admins/editors export everything, reviewers only the planning list; every download is audited.
Deployment
Docker/Podman Compose with Traefik labels is included (docker-compose.yml,
Dockerfile). The Dockerfile installs the WeasyPrint system libraries
(Pango etc.). For Postgres simply set SPIELE_DATABASE_URL; the migrations
are portable.
Project status
All planned components are implemented and deployed:
| # | Component | Status |
|---|---|---|
| 1 | Core: FastAPI, plugin system, DB/migrations, auth/roles, HTMX layout | ✅ done |
| 2 | Plugin notifications (e-mail/Telegram/in-app, per-user preferences) |
✅ done |
| 3 | Plugin audit-log |
✅ done |
| 4 | Plugin new releases (BGG sync, APScheduler, filters) |
✅ done |
| 5 | Plugin dedup (publisher conflict, German title, predecessor/planning checks) |
✅ done |
| 6 | Plugin planning (move + manual entry, both checked, notifications) |
✅ done |
| 7 | Plugin archive (12-month autopilot, restore, daily job) |
✅ done |
| 8 | Plugin reminders (per-issue deadlines, 4-week reminder, daily job) |
✅ done |
| 9 | Plugin export (CSV + PDF via WeasyPrint) |
✅ done |
| 10 | Integration tests across all plugins | ✅ 224 tests green |
| 11 | Deployment (Compose + Traefik behind HTTPS) | ✅ live |
Open items
- CSRF protection for forms (currently SameSite=Lax cookies as a baseline)
- Self-hosted Tailwind assets instead of CDN for production
License
This project is licensed under the MIT License.